Tom Clancy’s Ghost Recon Wildlands: four things we want to see in the new game, from the world map to weapons

The shooting franchise is back – and its latest instalment looks stunning
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Talal Musa6 June 2016

Tom Clancy games rarely disappoint - and Ghost Recon: Wildlands looks to be no different.

Set in Bolivia, the game follows a group of special forces operatives known as Ghosts who are sent in by the US Government to tackle the Santa Blanca drug cartel.

The Division currently rules the roost when it comes to open-world military-shooters, so pressure is on Ubisoft's next venture to offer something different.

Here are four things we'd like to see:

1) A bigger world

Ubisoft Paris have reportedly confirmed that Wildlands will feature one of the biggest game worlds they’ve ever created with mountains, deserts and woodlands.

Thankfully, there will be a host vehicles, from dirt bikes to buggies, to help navigate the huge world – and you'll even be able to parachute from aeroplanes if the trailer is anything to go by.

Similar to The Division, there will be an active day-night cycle, which impacts the way you play. At night, for example, enemies will be less likely to spot you.

Hopefully, like the brilliant Metal Gear Solid: The Phantom Pain, sentries might swap shifts and sleep, leaving gaps in the perimeter for the Ghost team to exploit. Those who take the head-on approach and attack during the day could be rewarded with the prospect of more impressive loot.

2) Moral choices

The Division gave players the option to betray teammates in the player-v-player Dark Zone, but apart from that moral choices with NPCs didn't really come into play.

In Wildlands, there will be much more interaction with the NPCs littered around the world's many settlements. How you handle these relationships will cause them to become either friends or enemies, ultimately affecting later missions.

According to the developers, AI will be 'unscripted' with their own set of motivations.

3) Guns, guns, guns

The Division featured a fantastic level-up system and array of weaponry – and Wildlands will be no different. Expect plenty of real-world guns as well as the ability to use drones to scout out areas.

Enemies will drop loot, such as weapons and gear, which can be used by the Ghost team. We can also expect to see an ability tree feature – with experience points gained through combat and exploration used to unlock special weapons or behavioural qualities.

Given that moral choices will feature heavily, taking a leaf out of Fallout 3's book and allowing traits such as persuasion to feature would make a welcome addition.

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4) Lone wolf or pack

Even though it was possible to play through the entirety of The Division on your own, many gave up at the start after being obliterated by hordes of low-level foot soldiers. In Wildlands, we'd want to see this addressed.

Ubisoft has confirmed the game features a four-player co-operative feature, allowing a team to tackle some of the campaign missions. For the lone wolves, AI players will pick up the slack and control the other team members, giving you a fighting chance.

While this sounds great in theory, it places greater pressure than ever on the AI to deliver. There's nothing worse than 'bleeding out' – only to watch the AI run right past you to their demise.

Tom Clancy's Ghost Recon Wildlands release date is expected to be unveiled at E3

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